HOLOVERSE® CONSORTIUM TRUST



Gaming in 3D circa 1992
True 3D Drawing (1992)  Eye Scanning (1993)   Sage C. Fink in AR4E (2019)

Making VR/AR Accessible to Everyone - AR FOR EVERYONE leads the way - enabling massive
markets for VR/AR gaming, social interactions, adverising and marketing, education and industry.
 
 

Bridging our team's extensive MIT SCIENCE & BUSINESS background from the earliest days of
computer graphics and holography to the current state-of-the-art in serious systems deployed,
it is the perfect moment to expand into the popular culture and industry.  Thus, we have founded a private, investment fund to invest, acquire or venture with the most promising technologies in the wonderfully overlapping fields of Computer Graphics; Robotics; Wearables; Interactive Data;Virtual, Augmented,
Mixed and Extreme  Realities - Both hardware and software.

We welcome your interest in this private opportunity.       invest@holoverse.com
 
Quietly providing the"Best in its Class" in AR, VR, Mixed, 3D &
 Stereoscopic Technology to Global Leaders for the last thirty years

The Home of Holoverse
® Games & Technologies
UTOPIA REVISITED     JURIS CORRUPTUS 
MUSICAS             BRAIN SOAR 

info@holoverse.com

© 2021 Holoverse Trust, Cambridge, MA USA
Holoverse® All Rights Reserved


UNITY, UNREAL& STEAM VR/AR/MR ProjectS - True Mixed Reality Technologies -
 -  Advanced 3D Imaging Science & Technology - Beam Holographic & Autostereoscopic Displays -
- LightField Technology, Augmented Reality, Virtual Reality - True Volumetric Cylindrical Displays -
 - Tru-Retinal Scanning - Augmented Reality HMDs - HoloDeckTM Display & Design Technology -